
0512ZALL STATIONS, THIS IS LONE ACTUAL.
0512ZI HAVE EIGHT SOULS ON MY SIX. MOVING ON FOOT.
0513ZLONE ACTUAL IS NO LONGER ALONE. OUT.
Companion Squad Scenario for Arma 3
The moment you deploy, you command a nine-strong squad — you and eight soldiers under your orders. A randomly generated, enemy-occupied area is waiting; you start instantly, no lobby, no menus, always in daylight. Machine gunners lay down fire, a medic sprints to a fallen brother, an anti-tank rifleman kills armour, and artillery, CAS and UAV answer your call. On Malden's sun-bleached valleys, you will never move alone.
A full composition — two riflemen, a grenadier, machine gunner, engineer, combat medic, ammo bearer and an anti-tank rifleman — forms up around you the moment you drop in. Every one of them answers your command wheel.
Pick the scenario and you're on the ground. The team-planning screen, the config menus, the night ops — all gone. A random AO is generated, the sun is up, and your squad is ready before you've stopped reading the brief.
Mark a grid and bring the guns: artillery, a CAS run, or a UAV that finds targets for you. Objectives are far, so call in a transport helicopter that carries the whole squad — and your own barrage never lands on friendlies.
Fallen soldiers are formally discharged and a replacement of the same role joins automatically. The squad stays nine strong from insertion to exfil. The mission ends with a bird home, not a body count.
| Role | Designation | Qty |
|---|---|---|
| SL | Squad Leader — you | 1 |
| Rifleman | Rifleman | 2 |
| GL | Grenadier | 1 |
| MG | Machine Gunner | 1 |
| Engineer | Mine Clearance | 1 |
| Medic | Combat Medic | 1 |
| Ammo | Ammo Bearer | 1 |
| AT | Anti-Tank Rifleman | 1 |
Every terrain is its own release, with its own atmosphere. The scenario is identical underneath — the country you fight for is not.
Sun-bleached Mediterranean valleys — stone walls, olive groves and open ridgelines. The first theater, and the one this scenario was forged on.
Status: Coming to WorkshopA vast arid island — long sightlines, sparse cover, and the discipline that open ground demands.
Status: PlannedDense tropical islands — close jungle, rivers and plantations, where contact comes at ten metres.
Status: PlannedA companion scenario built by someone who has played Arma since the 2013 beta and knows its troubled AI inside and out — so a single player never has to fight it alone.
You are not alone anymore. Let's move out together. Inspired by and made with deep respect for the bonds between soldiers depicted in "Band of Brothers".
Built on the Dynamic Recon Ops framework by mbrdmn, with gratitude. And dedicated to the soldiers of every era who carried each other home. Lest we forget.
Malden 2035 — the first theater. Live on the Arma 3 Workshop.