Unclassified // Mission Briefing // Arma 3EN日本語

0512ZALL STATIONS, THIS IS LONE ACTUAL.

0512ZI HAVE EIGHT SOULS ON MY SIX. MOVING ON FOOT.

0513ZLONE ACTUAL IS NO LONGER ALONE. OUT.

Lone Actual: No Longer Alone

Companion Squad Scenario for Arma 3

The moment you deploy, you command a nine-strong squad — you and eight soldiers under your orders. A randomly generated, enemy-occupied area is waiting; you start instantly, no lobby, no menus, always in daylight. Machine gunners lay down fire, a medic sprints to a fallen brother, an anti-tank rifleman kills armour, and artillery, CAS and UAV answer your call. On Malden's sun-bleached valleys, you will never move alone.

What You Get

Squad — Nine Strong

A full composition — two riflemen, a grenadier, machine gunner, engineer, combat medic, ammo bearer and an anti-tank rifleman — forms up around you the moment you drop in. Every one of them answers your command wheel.

Instant Start — No Lobby

Pick the scenario and you're on the ground. The team-planning screen, the config menus, the night ops — all gone. A random AO is generated, the sun is up, and your squad is ready before you've stopped reading the brief.

Fire Support — On Call

Mark a grid and bring the guns: artillery, a CAS run, or a UAV that finds targets for you. Objectives are far, so call in a transport helicopter that carries the whole squad — and your own barrage never lands on friendlies.

Reinforcements — Never Fade

Fallen soldiers are formally discharged and a replacement of the same role joins automatically. The squad stays nine strong from insertion to exfil. The mission ends with a bird home, not a body count.

Squad Roster

RoleDesignationQty
SLSquad Leader — you1
RiflemanRifleman2
GLGrenadier1
MGMachine Gunner1
EngineerMine Clearance1
MedicCombat Medic1
AmmoAmmo Bearer1
ATAnti-Tank Rifleman1

Field Photos

The whole squad advancing in line across open ground on Malden. In-game screenshot, Arma 3.
The whole squad moving as one — nine strong across open ground. In-game screenshot, Arma 3.
An enemy position cleared; the engineer sweeps for mines. In-game screenshot.
Position cleared — the engineer sweeps for mines before the squad pushes on. In-game screenshot.
The enemy comms tower comes down — objective complete. In-game screenshot.
The comms tower comes down — one more objective off the board. In-game screenshot.
A CH-67 Huron settles in to lift the squad home. In-game screenshot.
Exfil — the ride comes in and the whole squad boards for home. In-game screenshot.

Theaters of Operation

Every terrain is its own release, with its own atmosphere. The scenario is identical underneath — the country you fight for is not.

Malden 2035

Malden 2035

Sun-bleached Mediterranean valleys — stone walls, olive groves and open ridgelines. The first theater, and the one this scenario was forged on.

Status: Coming to Workshop

Altis

A vast arid island — long sightlines, sparse cover, and the discipline that open ground demands.

Status: Planned

Tanoa

Dense tropical islands — close jungle, rivers and plantations, where contact comes at ten metres.

Status: Planned
Field Updates

Dedication

A companion scenario built by someone who has played Arma since the 2013 beta and knows its troubled AI inside and out — so a single player never has to fight it alone.
You are not alone anymore. Let's move out together. Inspired by and made with deep respect for the bonds between soldiers depicted in "Band of Brothers".
A lone soldier crossing a wide valley on patrol. U.S. Army (public domain, DVIDS).
One rifleman, one valley — the moment before he is no longer alone. U.S. Army photo (public domain, DVIDS).

Built on the Dynamic Recon Ops framework by mbrdmn, with gratitude. And dedicated to the soldiers of every era who carried each other home. Lest we forget.

Subscribe on Steam Workshop

Malden 2035 — the first theater. Live on the Arma 3 Workshop.